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23:55:14 Death Penalty
That doesn't mean they won't do it anyway, though. I'll admit that.
23:54:16 Death Penalty
As I just said, digital distribution SHOULD erase any need to raise prices.
23:53:13 Dora
At the end of the day games are a business, and companies kinda expect yearly growth, so...
23:53:04 Agent Dunham
I watched all four seasons over a week and now I have nothing.
23:52:25 Agent Dunham
You just don't see successful games subsidising experiments these days.
23:51:57 Dora
But in order for games to be profitable, the only choice would be to raise prices, if we assume the consumer base isn't going to grow much.
23:51:56 Death Penalty
But I want to reiterate that it makes me so very happy that you seem to like Archer.
23:51:44 Death Penalty
Also, this is way off-topic.
23:51:29 Agent Dunham
I need to see it to believe it. ;;
23:51:06 Death Penalty
I'M JUST TRYING TO BRING SUNSHINE INTO YOUR LIFE.
23:50:44 Death Penalty
More games being profitable arguably benefits consumers as well.
23:50:42 Agent Dunham
Now I am being bleak.
23:50:10 Agent Dunham
I was talking about consumers.
23:49:41 Agent Dunham
I don't even think that's the correct usage for cynic.
23:49:22 Death Penalty
How do you figure more profit HURTS the games industry again?
23:48:48 Agent Dunham
Again, as a cynic, no, they're just going to take the path of least resistance to - guess what - more profit.
23:48:22 Death Penalty
It could seriously resurrect the B game if it becomes the standard. I'm quite pumped for digital distribution as a whole.
23:48:16 Agent Dunham
Because you're totally going to reap the benefits of that.
23:47:56 Dora
Something that has stopped completely is always harder to get moving again than something that is moving slowly.
23:47:25 Death Penalty
If prices stay the same, games will be more profitable for the industry itself rather than the retailer. That's just aces in my book.
23:47:20 Agent Dunham
Because if you go down, you can come back up and up always looks good.
23:47:15 Dora
Nothing worse than losing momentum completely.
23:46:56 Agent Dunham
Obviously up is best, but going down is better than going nowhere.
23:46:29 Agent Dunham
WORST OF EVERYTHING
23:46:21 Agent Dunham
Worse than decline.
23:46:13 Agent Dunham
Remember, static = THUH WURST
23:46:06 Singularity
https://twitter.com/SQEX_EVENTS Please be excited.
23:46:02 Agent Dunham
If prices go down to compensate for physical retailers taking their cut, things would be the same.
23:44:48 Death Penalty
Games are still more profitable for them by a wide margin, so that helps solve the AAA issue right there.
23:44:45 Agent Dunham
But there is already fluidity outside of that.
23:44:31 Death Penalty
Current huge prices are in a large part because of the middleman that is the retailer. If the retailer disappears, prices can go down without affecting profit. And, if the industry decides not to lower prices as a whole, well...
23:44:28 Agent Dunham
The big-uns aren't going the change.
23:44:17 Dora
Watch them pull some BS about having to maintain the quality of the product.
23:43:41 Agent Dunham
And then as it takes off, the distributors will have to increase costs for the service and so game prices will go up.
23:43:31 Death Penalty
But they have accountants. If they see that lowering the prices might aid them in the long run, they'll lower the prices.
23:42:43 Jake
What Shannon said.
23:42:43 Death Penalty
Yeah. They require the douchebags not to be greedy.
23:42:36 Singularity
v
23:42:32 Death Penalty
Sales and other such incentives seem a natural conclusion, though of course both of those options require-
23:42:17 Agent Dunham
As a cynic, no, they'll just keep prices the same and enjoy their bonus money.
23:41:34 Death Penalty
For one, digital distribution replacing retailers could easily lower the price of games.
23:41:17 Death Penalty
Providing the consumer with convenience and multiple options is certainly a good idea, but I'm really hoping that this is a sign of initiative on the part of the industry itself.
23:41:10 Singularity
Except hopefully they remain a quality developer afterwards.
23:41:07 Agent Dunham
But I haven't been to sleep yet so eat a dick.
23:40:57 Singularity
I can see Nintendo becoming the new SEGA next-gen.
23:40:52 Agent Dunham
I meant reining, obviously.
23:40:32 Death Penalty
Not at all. Digital distribution could open a huge variety of solutions for developers and publishers alike!
23:39:58 Jake
Console contracts. Joy.
23:39:56 Agent Dunham
So you're focusing on consumers filling in the financial black holes as opposed to the industry reigning itself in and trying to be sustainable on its own?
23:38:52 Death Penalty
It's a nice indicator, though.
23:38:44 Death Penalty
No, I agree Shannon. I really would never choose that if it was up to me.
23:38:28 Death Penalty
They seem to be using this as a time to try out all sorts of different models to find what works the best. Digital distribution is pretty clearly going to be huge.
23:38:22 Agent Dunham
Or maybe I'm just a filthy traditionalist.
23:38:03 Agent Dunham
PAYG is the worst.
23:37:34 Death Penalty
Pay as you go, try before you buy, strong integration of social networking... I'm not super worried about next-gen.
23:37:13 Jake
I don't see the consoles doing very well unless they go dirt cheap. The economy still isn't at 2005/6 levels. I had $400 for a 360 then. El oh el at having that now.
23:35:52 Agent Dunham
A static industry is a dead end and no one will invest.
23:35:48 Singularity
PC gaming is teh futre.
23:35:00 Agent Dunham
But the worst thing? The worst thing is if everything stays the same.
23:34:58 Death Penalty
I think we'll just find a more sustainable model before we see anything drastic happening. It would be nice if gamers would start just buying games.
23:34:18 Agent Dunham
If the next gen doesn't see about 220-240 million units, congratulations, you're in a decline.
23:33:55 Singularity
It'd be sad if next-gen consoles bombed.
23:33:46 Agent Dunham
Post-Wii is fine unless nothing replaces it.
23:33:18 Jake
As I said, the future is full of iOS games.
23:32:18 Agent Dunham
I don't have a degree in this stuff, I just talk about it as a hobby.
23:32:14 Death Penalty
And if there is a crash, I don't expect it to be for the better. I'd expect the death of the core game before I'd expect the death of casual gaming.
23:31:56 Death Penalty
There will be ups and downs, naturally.
23:31:43 Singularity
Not unless Steven Spielberg makes ET 2.
23:31:40 Death Penalty
Can there be a small crash? I thought that was just recession.
23:31:33 Jake
Homogenization is never a good idea. Look at the music industry for Christ's sake. Mega publishers need to be broken up.
23:31:05 Agent Dunham
Not even a little one?
23:30:56 Singularity
Doesn't mean a crash.
23:30:52 Singularity
We're past the Wii boom.
23:30:37 Agent Dunham
Although, to be honest, I do sometimes wish it would happen sooner rather than later.
23:30:24 Death Penalty
I know. I just don't expect a crash.
23:29:59 Jake
I think you're being realistic. Although, they're often indistinguishable.
23:29:37 Agent Dunham
Like the 80s.
23:29:34 Agent Dunham
I don't mean a "done forever" crash, I mean a "handy reboot" crash.
23:29:14 Agent Dunham
I don't think I'm being bleak. ;;
23:28:47 Death Penalty
We'll see I suppose. I don't think things are quite so bleak.
23:28:36 Agent Dunham
But... sales have been down for months in the US, the UK is a joke and Europe is... I don't even know.
23:27:58 Jake
The sales get better year by year. The quality overall declines. I'll probably be done with games by the time I'm 30. I'll be content with playing older ones. And maybe keeping an eye on a few key franchises.
23:27:58 Agent Dunham
People aren't going to wait 5 years, if you are going to be what the monster chews on, you have to feed it.
23:27:55 Dora
However, the games the industry deems the "best" are generally the more viscerally engaging ones.
23:27:13 Agent Dunham
When TESVI sells 8 million in the first two weeks, I might be a little more receptive to the notion. But then to sustain it, they have to squeeze one out every year.
23:27:02 Dora
I feel like the games that people collectively spend the most time on right now are the "casual" games, lets say puzzles and the like. Perhaps purely because you don't need to invest that much time in it in one go.
23:25:54 Death Penalty
I do think that the tastes of the general populace are expanding, though. A couple of total bros at my place of work were chattering like housewives about Dishonored, and a pure fantasy game like Skyrim can now be a bestseller.
23:25:37 Agent Dunham
Depends on your perspective, I suppose.
23:24:57 Singularity
It gets better year by year.
23:24:53 Agent Dunham
But something has to be close at the peak or very early in the decline and I don't think there will be. I think the mainstream will move on before experimenting.
23:24:44 Singularity
Pfft. This gen has been the best in the industry's history.
23:24:08 Jake
inb4 gaming industry needs a government bailout.
23:23:50 Agent Dunham
I'm not saying your thing could never and will never happen.
23:23:24 Dora
*cough*banks*cough*
23:23:12 Death Penalty
Maybe not as Call of Duty, but as some other shooter.
23:22:51 Death Penalty
There's our key difference, then. I think the Call of Duty appeal to your average Joe is so core that it will always be present and huge.
23:22:51 Agent Dunham
Call of Duty is officially at "too big to fail", in my opinion.
23:22:24 Agent Dunham
And when that happens, the industry will collectively shit itself.
23:22:22 Singularity
Look at how much Skyrim solid.
23:22:19 Dora
Maybe there'll be a game that just revolves around assassinating people with a small hidden bla- oh wait...

 




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