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Old Dec 17 2008, 08:07 PM   #21
NikDK
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FFXII battle system great? if you set the gambit system up right you don't even have to move a finger when fighting mobs, only a few times when something like a special curse need to be cured or summoning a beast... the rest the gambit system does... boooooring.. but thats just my opinion..
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Old Dec 17 2008, 08:15 PM   #22
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^I heard some people didn't even have to touch the controller when fighting the final boss.
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Old Dec 17 2008, 08:45 PM   #23
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^my point exactly... if you look in the FFXII official guide book (which i have) it describe how to use the system to the point... i never used it proberly bc i wanted to atleast do something in the game and after 29 hours of gameplay i finally decided to dump the game...
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Old Dec 17 2008, 11:21 PM   #24
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FFXII battle system great? if you set the gambit system up right you don't even have to move a finger when fighting mobs, only a few times when something like a special curse need to be cured or summoning a beast... the rest the gambit system does... boooooring.. but thats just my opinion..
Is it any different from any other FF? I can complete any FF game using Attack and Heal 95% of the time.

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^my point exactly... if you look in the FFXII official guide book (which i have) it describe how to use the system to the point... i never used it proberly bc i wanted to atleast do something in the game and after 29 hours of gameplay i finally decided to dump the game...
Yeah, having the book makes the game more fun. How the hell could you even enjoy the game reading a book that tells you exactly what to do? Very challenging, indeed! And try to play the game without levelling up your characters insanely and you'll see that this game offers tactics.

In my opinion this is by far the toughest FF yet.
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Old Dec 18 2008, 01:11 AM   #25
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I reallu liked FFXII's system so as far as I'm concerned this is good news.

I admit the gambits kinda took over alot but that was part of the fun, setting up the right gambits for each member and getting the perfect combo.
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Old Dec 18 2008, 01:43 AM   #26
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i just hope the battles take place on the exact field you are wandering around on. We know monsters are roaming the field and bosses will fight on the screen you are on but this has not been truly confirmed for regular non-story based fights.

Also that characters interact with the environments and their opponents causing it to play a major role in the combat system. Games like Saint Seiya RPG and Prince of Persia doing this amazingly really wants me to see it expanded upon by a company that just bath the team in money.
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Old Dec 18 2008, 01:59 AM   #27
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QFT.

LOL @ the XII haters.
I really wish you would get banned
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Old Dec 18 2008, 07:30 AM   #28
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Is it any different from any other FF? I can complete any FF game using Attack and Heal 95% of the time.



Yeah, having the book makes the game more fun. How the hell could you even enjoy the game reading a book that tells you exactly what to do? Very challenging, indeed! And try to play the game without levelling up your characters insanely and you'll see that this game offers tactics.

In my opinion this is by far the toughest FF yet.
You don't even need to use the attack and heal button the game allow it itself and read what i wrote proberly another time please, i wrote i hardly used the book only to check out how to use the gambit system proberly!!
never said i did any of those things you are saying.
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Old Dec 18 2008, 07:57 AM   #29
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Originally Posted by Sabin View Post
Is it any different from any other FF? I can complete any FF game using Attack and Heal 95% of the time.
I can't necessarily agree with that. I think the turn based Final Fantasy titles had more strategy involved. Such as Final Fantasy VIII when you face Omega Weapon. Now that takes strategy.

I wasn't a huge fan of the gambits system, but overall it's something new and it was still fun in it's own way. Personally, I hope to see XIII incorporate more of the traditional style of battling. I hope we're not moving towards a "no turn based" era in the RPG genre. Even though, that is of what it seems.
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Old Dec 18 2008, 11:08 AM   #30
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You don't even need to use the attack and heal button the game allow it itself and read what i wrote proberly another time please, i wrote i hardly used the book only to check out how to use the gambit system proberly!!
never said i did any of those things you are saying.
I suggest you read and understand my post then. There's no fucking difference if you have gambits make you heal and attack or push X on your controller to do the same thing. Oh, how great, I can push X, this makes me feel much better!

Quote:
I can't necessarily agree with that. I think the turn based Final Fantasy titles had more strategy involved. Such as Final Fantasy VIII when you face Omega Weapon. Now that takes strategy.
And FF XII battles don't have any strategy? You'll need to take control of your characters in the tougher fights. Oh, and FF XII is turn based.

FF XII isn't even my favorite game in the series, the battle system was not any different from any of the other games. What was new? You could move your characters.
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Old Dec 18 2008, 11:17 AM   #31
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I suggest you read and understand my post then. There's no fucking difference if you have gambits make you heal and attack or push X on your controller to do the same thing. Oh, how great, I can push X, this makes me feel much better.
Theres the difference that you do something in the other games and not just sitting with the controller looking at em fighting, and then i can do the strategy while in a fight except it's already done clean with the gambits
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Old Dec 18 2008, 11:40 AM   #32
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*sigh* Why do I even bother. I don't want it to be like FF XII anyway. I want it to be like Chrono Trigger.

Where's the ignore list.

Oh! There you are!

*puts someone on ignore list*
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Old Dec 18 2008, 11:43 AM   #33
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I suggest you read and understand my post then. There's no fucking difference if you have gambits make you heal and attack or push X on your controller to do the same thing. Oh, how great, I can push X, this makes me feel much better!



And FF XII battles don't have any strategy? You'll need to take control of your characters in the tougher fights. Oh, and FF XII is turn based.

FF XII isn't even my favorite game in the series, the battle system was not any different from any of the other games. What was new? You could move your characters.
It just seems like they went for more of the "hack and slash" type World of Warcraft game with XII and not the traditional battle system of old. Which I care for better than the newer.

That's all I meant by it, no need to put a new person on ignore so quickly. I apologize if I offended you or misinterpreted your post in some way.
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Old Dec 18 2008, 11:51 AM   #34
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Oh, but you're not the one I put on the ignore list

Even if you do not agree with me, you make sense. I know FF XII is one of those games you either hate or love.

But as I said, no need to discuss this any further. FF XII discussions should be held in the FF XII forum.

And by the looks of it, FF XIII seems to be more turn based than I thought it would be.
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Old Dec 18 2008, 12:02 PM   #35
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Fighting yourselves stupid over XII again? How about actually connecting it to XIII and discussing for a change?
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Old Dec 18 2008, 12:08 PM   #36
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FFXII fans we won this round! FFXII haters can GTFO!

From 1UP:

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In a series of brief interviews in the magazine, big names from each title answered questions about their work on the game, and, while most of the answers were fairly standard vague but hype-inducing replies, there were a few interesting new tidbits. Although begrudging with specifics, FFXIII director Motomu Toriyama describs the battle mechanics as an "active dynamic system" that takes place without leaving the main map. You can probably anticipate something similar to FFXII's MMO-esque real-time battles.
I was so worried that the fan backlash to XII would mean the FFX team took most of the gameplay style for XIII from X.

Yay!

Notice that "Active Dimension Battle" and "Active Dynamic Battle" both mean ADB? LOL!

I was so worried that the fan backlash to XII would mean the FFX team took most of the gameplay style for XIII from X rather than XII but it seems that doesn't seem to be that case at all. Man, I knew there was reason behind Motomu Toriyama directing FFXII: Revenant Wings even though he never worked on the original FFXII.

*Jumps up and down on bed in euphoria*
Point number 1:
The statement "You can probably anticipate something similar to FFXII's MMO-esque real-time battles." is the opinion of the writer. Which does not mean that the game will be similar to Final Fantasy XII.

Point number 2:
Even if that statement was by a representative of SE, that would only be saying that the environment where battles take place would not be different from the regular map.

and finally
Point number 3:
The battle system will most likely include the ability to physically attack, attack with magic based on some sort of point system, and also a much more powerful attack that will be usable when you build up enough of some type of "Energy" or "Points". Any further speculation from there is merely opinion and shouldn't be any basis for telling anybody to gtfo.
So SHUT THE FUCK UP.
/end discussion
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Old Dec 18 2008, 01:55 PM   #37
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Theres the difference that you do something in the other games and not just sitting with the controller looking at em fighting, and then i can do the strategy while in a fight except it's already done clean with the gambits
The point he was making was that it's only if you program the gambits to make it that you do nothing is when it becomes silly, however it doesn't stop you from changing tactics to make it more difficult for yourself - or, you could also not use the gambits to have it like your traditional FFs. You have the choice, the system is not constrained in any way that it makes you set the system as you fault it for.

So you saying you can't use strategy in FFXII is utter nonsense - of course you can, this can be done by simply not setting up the gambit system in a way that it makes you do nothing. If you want to apply strategy, change tactics! Simple as that!

Stop making as if the gambit system auto sets up itself so you don't do shit - it doesn't force you to use it in the way you're faulting it for. At any rate, that "not touching the controller!" tactic is one way of exploiting the system out of the millions of others you can create. By setting it up so that you don't touch the controller, you're only choosing to make it easier for yourself. It certainly doesn't override any forms of strategy.

Last edited by BUTTCHEEKIES, OOH; Dec 18 2008 at 02:01 PM.. Reason: jesus christ am I done making dumb mistakes yet.
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Old Dec 18 2008, 02:06 PM   #38
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The point he was making was that it's only if you program the gambits to make it that you do nothing is when it becomes silly, however it doesn't stop you from changing tactics to make it more difficult for yourself - or, you could also not use the gambits to have it like your traditional FFs. You have the choice, the system is not constrained in any way that it makes you set the system as you fault it for.

So you saying you can't use strategy in FFXII is utter nonsense - of course you can, this can be done by simply not setting up the gambit system in a way that it makes you do nothing. If you want to apply strategy, change tactics! Simple as that!

Stop making as if the gambit system auto sets up itself so you don't do shit - it doesn't force you to use it in the way you're faulting it for. At any rate, that "not touching the controller!" tactic is one way of exploiting the system out of the millions of others you can create. By setting it up so that you don't touch the controller, you're only choosing to make it easier for yourself. It certainly doesn't override any forms of strategy.
true.. I just used gambits on the healer and tank and the dps i controlled myself. I've may been too hasty with my words this time... but since he ignored me, he can't see my apology for being too hasty...
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Old Dec 18 2008, 02:13 PM   #39
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I like to think he lied about ignoring you, but that could just be me and my shitty intuition.

Don't worry about it though P^;
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Old Dec 18 2008, 02:21 PM   #40
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^Then i won't oh well back to topic...

really hopes and already read that its going to be party based system, but how will they make it out if they are going to make it active? giving each character a set of time and then they can use em to chain attacks together? :S
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