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Old May 05 2009, 11:11 AM   #61
Thula
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I'd say 50 for sotryline + minimun amount of side quest.
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Old May 05 2009, 01:40 PM   #62
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I didn't read every post but am I the only one who thinks the game is going to be shorter than previous titles? Every next gen title so far has been shorter than previous outputs in the same franchises. It takes longer to develop anything on this generation than ever before. Just look at RE5, it's like half the length of RE4 despite having more money and time invested into it. Same can be said for GTAIV, Halo 3, Ninja Gaiden II and just about every title I can think of with the possible exception of MGS4.

And as for people equating the size of previous gen titles to next gen titles, lol at that logic. Just because FFX is 4.5 gigs, it does not mean that FFXIII - at 50 gigs is going to be 10 times longer.... the demo was bigger than 5 gigs, and it's not even close to the length of X... Got to factor in High Def video, higher pixel counts, more complex engines and improved sound quality. Why do I even need to point this out to anyone!?
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Old May 05 2009, 01:55 PM   #63
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Sometimes I'm thinking in my head it will be a shorter game because of the capacity. That was what I thought a long time ago, now I'm thinking it will touch on just 50 Hours. It will be one of those high quality, but short in length games.
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Old May 05 2009, 02:19 PM   #64
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Why do I even need to point this out to anyone!?
Actually no one asked you to do it.
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Old May 05 2009, 02:21 PM   #65
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sorry, but i think leaving side quests for the end of the game is a dumb idea =/
however, it definitely makes sense to not be able to start a side quest when you're in the middle of a critical story mission.
You mean you've NEVER done that in FFXII? That entire game was a fucking tangent. Sure I was SUPPOSED to go an explore the Draklor laboratory, but there's this crazy bitch with big boobs asking me to kill her pet, and that's exactly what I'm gonna do... after I help a Viera kill this ginormous wyvern and have race with Rikken and Elza.
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Old May 05 2009, 02:38 PM   #66
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Vayne? Fuck Vayne. RARE HUNT CLUB PLZ.

Hate for FFXII is more regular than my period.
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Old May 05 2009, 02:53 PM   #67
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I didn't read every post but am I the only one who thinks the game is going to be shorter than previous titles? Every next gen title so far has been shorter than previous outputs in the same franchises. It takes longer to develop anything on this generation than ever before. Just look at RE5, it's like half the length of RE4 despite having more money and time invested into it. Same can be said for GTAIV, Halo 3, Ninja Gaiden II and just about every title I can think of with the possible exception of MGS4.

And as for people equating the size of previous gen titles to next gen titles, lol at that logic. Just because FFX is 4.5 gigs, it does not mean that FFXIII - at 50 gigs is going to be 10 times longer.... the demo was bigger than 5 gigs, and it's not even close to the length of X... Got to factor in High Def video, higher pixel counts, more complex engines and improved sound quality. Why do I even need to point this out to anyone!?
I agree that it's ridiculous to associate the size of the media to the length of the game - we were getting 40 hour games on the SNES which had 2MB-6MB cartridges.

I'm not sure it's safe to say the game will be shorter just because other games are shorter too. I also don't believe it will be much longer, if any longer, than recent FF games. If I'm not mistaken mainline FF games average something like 30-40 hours for the main story on the first playthrough, maybe longer depending on how you play (exploring/minigames/screwing around could make it longer), so I expect it to fall in that range. I haven't played the PS2 games though, admittedly, so I don't know if that average reflects them.
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Old May 05 2009, 03:04 PM   #68
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Hmm, that would be a good way to do it, too, since it would keep the sidequests tied into the story.

But, again, there's always the balance issue to worry about - it's annoying if the game expects me to do sidequests that I don't want to do in order to be powerful enough to beat the next boss, but it's also annoying if doing sidequests means that I'll be overleveled. And considering the style of encounters in XIII, balance seems like it could be an even bigger issue than usual.
you know you could just skip the side quest and go to your destination, it's just hinting at where it is

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I agree that it's ridiculous to associate the size of the media to the length of the game - we were getting 40 hour games on the SNES which had 2MB-6MB cartridges.

I'm not sure it's safe to say the game will be shorter just because other games are shorter too. I also don't believe it will be much longer, if any longer, than recent FF games. If I'm not mistaken mainline FF games average something like 30-40 hours for the main story on the first playthrough, maybe longer depending on how you play (exploring/minigames/screwing around could make it longer), so I expect it to fall in that range. I haven't played the PS2 games though, admittedly, so I don't know if that average reflects them.
Personally I think it will be a little shorter then XII was for most ppl, but most of the time in XII was running around trying to find something, so it will be way faster paced then XII even though it's not seamless battle but I mean they spent like 5 years on it, so it's going to have a ton of maps as for the size, it's probably going to be 25-35 gigs but the demo is no indication of the length, but the main 2 size takers are clips and maps so I think it's safe to assume we'll have alot of maps which will effect the length

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Old May 05 2009, 04:10 PM   #69
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Actually no one asked you to do it.
O, I forgot we are working on the basis that all posts must first be asked for. Correcting something which is clearly a fallacy is definitely something I should request permission for, particularly from you. And replying to rhetorical questions only serves to alleviate any intelligence in a thread...
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Old May 05 2009, 04:48 PM   #70
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I agree that it's ridiculous to associate the size of the media to the length of the game - we were getting 40 hour games on the SNES which had 2MB-6MB cartridges.
That's true, what if S-E told us the demo took up 5 gigs (or what ever it was) just to throw us off? It's highly probable in my opinion. I mean they make us wait a thousand years for the game to release, why not f*ck with the fan base and make them assume things that are totally extraneous
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Old May 05 2009, 04:59 PM   #71
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That's true, what if S-E told us the demo took up 5 gigs (or what ever it was) just to throw us off? It's highly probable in my opinion. I mean they make us wait a thousand years for the game to release, why not f*ck with the fan base and make them assume things that are totally extraneous
Squenix didn't tell anyone how much size the demo took up. =P That was done by some people with Blu-ray computer drives (or PS3 Linux) and way too much time on their hands.

The demo's size says basically nothing about the final game, though, since the demo's so limited in terms of gameplay assets and most of its size comes from the massive uncompressed 1080p video. The enemies and NPCs are the best example of this. There's maybe ten distinct NPC models, three unique enemy models, and three bosses - compare that to the number of enemies and NPCs you can expect in the full game.
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Old May 05 2009, 05:02 PM   #72
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The demo's size says basically nothing about the final game, though, since the demo's so limited in terms of gameplay assets and most of its size comes from the massive uncompressed 1080p video. The enemies and NPCs are the best example of this. There's maybe ten distinct NPC models, three unique enemy models, and three bosses - compare that to the number of enemies and NPCs you can expect in the full game.
exactly my point, we cannot judge the final game's capacity space wise until it actually hits shores.
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Old May 05 2009, 11:00 PM   #73
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I've been saying that forever.
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Old May 06 2009, 12:10 AM   #74
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I didn't read every post but am I the only one who thinks the game is going to be shorter than previous titles? Every next gen title so far has been shorter than previous outputs in the same franchises. It takes longer to develop anything on this generation than ever before. Just look at RE5, it's like half the length of RE4 despite having more money and time invested into it. Same can be said for GTAIV, Halo 3, Ninja Gaiden II and just about every title I can think of with the possible exception of MGS4.

And as for people equating the size of previous gen titles to next gen titles, lol at that logic. Just because FFX is 4.5 gigs, it does not mean that FFXIII - at 50 gigs is going to be 10 times longer.... the demo was bigger than 5 gigs, and it's not even close to the length of X... Got to factor in High Def video, higher pixel counts, more complex engines and improved sound quality. Why do I even need to point this out to anyone!?
i agree with you 100%. games today are shorter, so lets hope that ff13 ends up as one of those "exceptions". it does take more effort to make these new gen games, so sadly, sacrifices are made one way or the other.

i believe in SE and i don't think they'll screw this up. shit, they HAVE been working on the game for how many years now? since the ps2 days? yea..
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Old May 06 2009, 02:46 AM   #75
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Also, anyone who says those games aren't great obviously was too young to remember when they came out.
Or perhaps they don't look upon them with the same rose-tinted glasses you do?

Anyway, I'll be reasonable and say I want about 50 hours for just the main story content but 100+ for extras n' such.
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Old May 06 2009, 02:51 AM   #76
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Or perhaps they don't look upon them with the same rose-tinted glasses you do?

Anyway, I'll be reasonable and say I want about 50 hours for just the main story content but 100+ for extras n' such.
Agreed, I don't think we'll expect an extraordinary story length. 100 Extra Hours of gameplay would be bomb though.
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Old May 06 2009, 02:58 AM   #77
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Agreed, I don't think we'll expect an extraordinary story length. 100 Extra Hours of gameplay would be bomb though.
As long as side quests and mini games are available before the end of the game it's fine, I hate it when there's nothing but story for the majority of the game then in the end when things are getting the most intense storywise everything else becomes available
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Old May 06 2009, 03:04 AM   #78
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As long as side quests and mini games are available before the end of the game it's fine, I hate it when there's nothing but story for the majority of the game then in the end when things are getting the most intense storywise everything else becomes available

Oh I hate that as well. It's like, I could have had those weapons and not struggle with an earlier boss in the game. I personally like the freedom of being able to accomplish any sidequests and minigames before the end. Plus it seems like everything is just "missing" in the end.

A good example that like always happens in FFs is the last boss battle. They always have it ready so you can finish the game but to me it feels like "empty". Ehh..can't explain.
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Old May 06 2009, 03:12 AM   #79
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As long as side quests and mini games are available before the end of the game it's fine, I hate it when there's nothing but story for the majority of the game then in the end when things are getting the most intense storywise everything else becomes available
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Oh I hate that as well. It's like, I could have had those weapons and not struggle with an earlier boss in the game. I personally like the freedom of being able to accomplish any sidequests and minigames before the end. Plus it seems like everything is just "missing" in the end.

A good example that like always happens in FFs is the last boss battle. They always have it ready so you can finish the game but to me it feels like "empty". Ehh..can't explain.
by golly, there are others out there like me!!!! hah, where's YOU'RE possy ikkin?? yeaaaaaaa... where's you're possy?
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Old May 06 2009, 03:21 AM   #80
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Like in the end of the game I start questioning, is that really it? Can't believe the game is about to be over so soon.
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